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AR game developers can now use Google Maps APIs
June 19, 2025
Augmented reality games likePokémon GOhave been incredibly successful, and new AR games likeGhostbusters WorldandJurassic World Aliveare poised to be huge. But developing the games is tricky because you have to understand the real-world physical environments around your players, no matter where they might be on the planet.
That’s whyGoogleis now offeringAR gamedevelopers access toGoogle MapsAPIs. Using Maps’ real-time updates and rich location data, developers can focus more on making their games awesome rather than worrying about designing interactions with real-world environments.

To make things even easier,Google mixed the Maps APIwith theUnity game engine. Buildings, roads, parks, and other real-world objects are turned into GameObjects in Unity automatically, so developers only have to worry about texturizing and designing those objects to fit their game’s universe.
The two AR games mentioned earlier in this article utilized Google Maps APIs in the development process. Han Sung Gin, CEO of 4:33, which developedGhostbusters World, said, “Building game interactions around real-world places at global scale and finding places that are relevant to users and fun to play is challenging. Google Maps APIs helped us incorporate the real-world, user relevant locations into our game. Users from all over the world can experience the Ghostbusters virtual world through our game, leveraging Google’s location data.”

Google will present a demo of the new Google Maps Unity engine at the Game Developer Conference in San Francisco next week if you care to give it a test.
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